Gameplay
Tournament Rules
Start:
Remove the pegs. One player picks “odd,” the other “even.” Keep the pegs hidden and reveal them simultaneously. If the ends match, it's “even.” If they oppose, it’s “odd.” The winner of this round starts the game.
Gameplay & Scoring:
Ringo is played in rounds, each consisting of three turns. Before starting, players decide if turns will alternate or be consecutive. Points are awarded for each "hook" based on the turn:
- 1st turn = 3 points
- 2nd turn = 2 points
- 3rd turn = 1 point
If a player hooks all three rings in one round, they earn a RINGO and receive a bonus point, bringing their total to 7 points. The player who earns points in a round starts the next round. If no points are scored, players alternate turns.
Canceling:
Only one player earns points per round. The higher-scoring player subtracts the lower score from their total and keeps the difference.
Example:
- Player 1 (P1) hooks the 1st and 3rd throws (4 points).
- Player 2 (P2) hooks the 2nd throw (2 points).
- P1 subtracts P2’s score from their own and is awarded the difference (4 - 2 = 2 points). P1 starts the next round.
Winning:
The first player to score exactly 21 points wins. If a player exceeds 21 points, they must subtract the excess from their score at the start of the next round.
Example:
- P1 starts at 19, hooks the first throw (3 points), and ends the round at 22.
- P1 must subtract 3 points from their score, leaving them with 16.
Exception:
If a player wins by Ringo (hooking all three in a round), no penalty points are applied, even if the player exceeds 21.
Swing-off:
If both players reach 21 in the same round, a swing-off is held to determine the winner. Each player takes seven consecutive throws, and the player with the most hooks wins.
Skunk:
If one player scores 15 points while the other has 0, the game ends immediately. No penalties apply for exceeding 15 points.
Team Play (4 Players)
Start:
Same as the individual rules: Remove the pegs, select "odd" or "even," and reveal simultaneously. The winner starts the game.
Gameplay & Scoring:
Ringo is played in rounds with three turns per round. Players decide if turns will alternate or be consecutive. Points are awarded for each hook:
- 1st turn = 3 points
- 2nd turn = 2 points
- 3rd turn = 1 point
Hooking all three in a round earns a RINGO, which awards an additional point for a total of 7 points. The team with the most points in a round starts the next round.
Winning:
The first team to reach exactly 21 points wins. If a team exceeds 21, the points scored in that round must be subtracted from their total.
Example:
- Team 1 (T1) starts at 19, hooks the first throw (3 points), and ends at 22.
- T1 must subtract 3 points from their starting score, leaving them with 16.
Exception:
If a team wins by Ringo, no penalty points are applied, even if the score exceeds 21.
Swing-off:
If both teams reach 21 in the same round, the winner is determined by a swing-off. Each player from each team takes seven consecutive throws, and the team with the most hooks wins.
Skunk:
If one team scores 15 points while the other has 0, the game ends immediately. No penalties apply for exceeding 15 points.
House Rules
- Five Swings per Player
- Hook the Ring = 1 Point
- 21 Points to Win
- Best of Seven Breaks a Tie