Gameplay

Tournament Rules

Start: Remove pegs. One player selects “odd,” the other “even.” Hold pegs out of sight. Reveal pegs simultaneously, if the ends are alike this is “even.” If they are opposing this is “odd.” The winner starts the game.

Gameplay & Scoring: Ringo is played in rounds. Each round consists of three turns. Prior to starting, players decide if turns will alternate (swing-away) or be consecutive (swing-through). Points are awarded for each “hook” based on the turn in which they are earned. 1st turn = 3 Points. 2nd turn = 2 points. 3rd turn = 1 point. Hook all three for a RINGO to earn a bonus point for a total of 7 points. The player awarded points in a given round starts the next round. If no points are scored, players alternate.    

Canceling: Only one player earns points each round. The higher scoring player subtracts the points of the lower scoring player and is awarded the difference. Example: P1 hooks 1st and 3rd throws (4 points). P2 hooks 2nd throw (2 points). P1 is awarded 2 points and starts the next round.

Winning: The first player to score exactly 21 points wins. If 21 is exceeded, after canceling, the points awarded must be subtracted from the score at the start of the round. Example: P1 starts round at 19. Hooks the first throw (3 points). P1 ends round at 22. P1 must subtract 3 points from their starting score. P1 now has 16. Exception: Win by Ringo. No penalty points apply when a player exceeds 21 with a Ringo.

Swing-off: In the event both players reach 21 in the same round, canceling does not apply. The winner will be determined by a swing-off. After seven consecutive throws each, the player with the most hooks wins.

Skunk: If a player scores 15 points while the other has 0, they win. No penalties apply when exceeding 15.

 

 

Team Play (4 Players)

Start: Remove pegs. One team selects “odd,” the other “even.” Hold pegs out of sight. Reveal pegs simultaneously, if the ends are alike this is “even.” If they are opposing this is “odd.” The winner starts the game.

Gameplay & Scoring: Ringo is played in rounds. Each round consists of three turns. Prior to starting, players decide if turns will alternate (swing-away) or be consecutive (swing-through). Points are awarded for each “hook” based on the turn in which they are earned. 1st turn = 3 Points. 2nd turn = 2 points. 3rd turn = 1 point. Hook all three for a RINGO to earn a bonus point for a total of 7 points. The player awarded the most points in a given round starts the next round.     

Winning: The first team to score exactly 21 points wins. If 21 is exceeded, the points awarded must be subtracted from the score at the start of the round. Example: T1 starts round at 19. Hooks the first throw (3 points). T1 ends round at 22. T1 must subtract 3 points from their starting score. T1 now has 16. Exception: Win by Ringo. No penalty points apply when a team exceeds 21 with a Ringo.

Swing-off: In the event both teams reach 21 in the same round the winner will be determined by a swing-off. After seven consecutive throws by one person from each team, the team with the most hooks wins.

Skunk: If a team scores 15 points while the other has 0, they win. No penalties apply when exceeding 15.